October 2010
4 posts
2 tags
Delay
Yup, one of those posts. Obviously, 4kg won’t make it out in October. This makes me the saddest of anyone interested in the game, believe me.
Basically the deal is that I’ve got this gaming website I run called Project Gforum, and the next version of it has been in the works for over a year, with development restarting using entirely new designs about three times. So that needs to...
3 tags
The Importance of a Design Doc
4kg isn’t the first game I’ve attempted to make. (It is, however, the first I’ve gotten this far into making.)
There have been more than 20 others, I’d say. Maybe even a lot more than that, but it depends on your definition of actually developing a game. Some game ideas, I just did some basic plot and game design work for. Others I’d go in so excited, set up whatever...
1 tag
Open Source vs. Gaming: A Dilema
I’d think it’s safe to say that the computer software field has been under the spell of open source for some time now. If the gazillion of projects on SourceForge and Google Code didn’t tip you off, then maybe the proliferation of “social coding” sites like GitHub and Gitorious have. It seems like every other day now I find some software that links to a GitHub...
5 tags
Release Month!
Is it really here already? It just seems like June when I was still designing the core of 4kg…
I’ve been saying October is the targeted release since at least early August, and I still feel confident about making that. I’d say it’s still about 70/30 though…
But what have I been up to? Well, I’ve been kinda dragging my heels on the coding. The next thing I want...