December 2010
8 posts
4 tags
Fear and Self Loathing in Tumblr
I hate myself. I hate myself. I hate myself. Now that that’s out of the way, I think I can take you hating me too. At the rate things are going, 4kg should be about 80% done by the time December is over. I absolutely hate myself for not making good on my promises. I also dislike how I think you all care enough about the game to hate me for delaying it. Unwarranted self importance in the...
Dec 23rd
1 note
10 tags
4kg Dev - Night 9
Whoah, how long has it been since one of these? Almost three whole months!  Hard to believe I’m that unreliable. Well, not really. Anyways I took a couple jabs at the game tonight on a couple different fronts. I started out by spending an hour or two trying to add support for 4kg’s custom object types. In the demo I’m basing my game on, there are really only two: the player and...
Dec 18th
1 note
2 tags
Shout Out
I wanted to take a bit of time to say that if you enjoy platformers, I would love it if you would follow my platformer-focused blog Jump Button. It mostly focuses on retro platformers, with an indie game thrown in every now and then. I do try to cover as much  as possible. Same time, same place! -Andrex 
Dec 17th
3 tags
4kg Completion Update
Just over half done! Time to put the pedal to the metal!! Tomorrow: the return of development nightlies! Count on it! -Andrex
Dec 14th
4 notes
7 tags
4kg Revealed!
I am very excited to say that 4kg will launch later this month on the Chrome Web Store! Me being the known Google fanboy I am, I couldn’t resist. It’s pretty funny how 4kg was originally for Android and is now for Chrome, both starting and ending up on Google platforms. First thing I want to address is cross-browser compatibility. When I started developing websites (my byline is...
Dec 13th
1 note
Excite!
Even though I moved 4kg to its fourth official platform merely a couple days ago, here are the list of things that are done so far: Keyboard input Collision detection Menus Music Content loading and rendering Basic platformer physics This is mostly because I’m piggybacking on a very capable engine and demo game. I feel really crappy not doing it from scratch, but I promised to finish...
Dec 11th
1 tag
I've come to a decision
From now on, whenever I announce I’m making a game, I’m going to keep the platform a secret until the day before I release it. To put it bluntly, I can’t keep still and thrust myself at a different technology depending on the month. I’m a techno-ho. Yeah, 4kg has probably changed platforms again, and if you know me at all you can probably guess what it is. Of course,...
Dec 10th
1 tag
Resurgence
Development has officially restarted and I hope to share some more selected art assets very shortly. Game Maker 8 is the name of the game now. Even though I wanted to prove my game programming skills, finishing the game takes priority over everything. Full steam ahead!
Dec 2nd
1 note