Man… “Night 11.” That doesn’t seem like that much… but I feel like I’ve poured months into this game!
Anyways, just ate a little bit of the work away. Most all of tonight was spent overhauling the main menu you see when the game starts up. You know, plugging in file selection and that stuff.
Now, this screenshot has scanlines (click to enlarge and see them); that’s an option that Akihabara gives to users and I’ve switched it on here. I’m wondering though, should scanlines be the default? I’ll post more about this later.
Now, speaking of options, selecting that “Settings” option will open a new tab where you can control 4kg’s settings. Here’s what that looks like:
It has all sorts of user-configurable goodies out of the box. I didn’t touch a line of code for this page, although I’m considering reskinning it in the final version to not stick out so much… Blue and black are in, I think.

I am also plugging this page into 4kg’s Chrome manifest file. That means when you click the little wrench next to the Player Robot’s head, the Options text will be selectable and open up the very same page. It feels very “native” to Chrome, I have to say.
Anyways, as for the save options, none of them are working at the moment, but they shouldn’t be too hard to get working… at least, initially. I’ll share more on the save system in a future post. ;)
As for miscellaneous stuff, I desaturated the Player Robot’s sprite (he had a blue tint before, now he’s all black, white, and gray) and “de-rezzed” the Machine Complex tileset so that it fits in with the other sprites. Before, the “pixels” were half as big as they should have been. Now it looks more retro-y.
More soon!
-Andrex