A game development blog by an unabashed amateur.
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Got so much done these past few days that I have to do this in bullet form.
- Got the pause screen mostly working. Only lacking muted audio and the ability to return to the main menu.
- Smoothed out most of the bugginess dealing with the double-line platforms (the ones you can pass through going up.) I also got it somewhat working that pressing down lets you pass back through them.
- Entered the remaining two levels of the first world into the game.
- Got ladders mostly working. Only lacking a climbing animation.
- Got the falling animation done and fixed the wall sliding animation.
- Started work on the second enemy’s AI.
Because of all the above, 4kg is almost entirely playable for the entire first world, not counting the virtual world portions. Therefore, I have decided to release a demo/beta of 4kg on the Chrome Web Store in a few days. It will only feature the first world (e.g., the first three levels of the game) but I want to get player feedback (and reward you, my loyal readers!) I also want to validate my existence and time spent making 4kg, as well as maybe make a bit o’ money from donations.
Here is all that I need to do before I release the demo/beta:
- Floating White Orbs into the save system
- Menu and level select menus
- [Secret gameplay system]
- Second enemy’s full AI
- First set of cutscenes
- Delete file functionality
- Death and climbing animations
- Help monitors (for in-game tips/tutorials)
Get EXCITE!!
-Andrex
Tags: 4kg game development dev nightly chrome web store 4kg: prototype