
Since the last completion update on May 25:
It’s apparent here that in the past eight-ish weeks I’ve touched on every aspect of development (except for music, which was already completed.) It is so close to every aspect being over the 50% mark, just have to do some art. Speaking of, that’s been primarily what I’ve been working on this past week, although I plan on switching back to coding for a little bit soon.
The backgrounds and tilesets for the first three worlds are completely done now. What’s really holding the art completion back is the enemy spritesheets, mostly because not only do they have their own animations, but they also have at least one variation (for the Virtual World) — some have more than that.
Still, it was immensely rewarding booting up a non-finished level for the second and third world and knowing it looks almost just like what it will in the final game. For the first time it feels like I’m actually past the 50% point on 4kg as a whole (the completion percentage can be a bit inaccurate, but it’s still a good measure, I think.)
Well, gotta get back to work!
-Andrex