It’s amazing what being without internet for a bit can do for your concentration. :P
So yeah, as mentioned in the last completion update, I have the tilesets and backgrounds for the first three worlds done (barring some tweaking), and since then I finished the (admittedly simple) tileset and background for the Virtual World. So that’s 4 out of 6 worlds done. Bam!
Besides that, today I got the water/swimming controls all done! It looks and feels pretty darn great, very happy with how it turned out.
I also wrote the code that chooses the correct background and music for each level depending on world, in addition to the tilesets. I didn’t need to worry about this for 4kg: Prototype, but obviously with six total worlds this is an issue. So I’m glad to have that finally done.
What I’ll be working on in the immediate future is re-doing the sprites for the player robot. I know I’ve grown a bit attached to how he looks now, but some things about how he looks annoys me. He’ll look basically the same as he does now, but probably be a little more compact and, well, consistent. Right now his head seems like it changes sizes whether you’re walking, walljumping, or climbing ladders. When I do this I’ll also add the swimming sprites.
I’ll also be programming the transitions between the normal levels and the virtual ones. If I can pull off what I have in mind it’ll look really neat. I also need to rewrite all the menu code, it’s really messy and buggy and I’ve been putting it off for a while, but no longer!
After all this, it will be time to go to the enemies, and program their AI and finish their art. As I mentioned, those are still big things to do. Especially the final boss, I need to pay particular attention to that and make sure it’s satisfying.
I was going to post a screenshot with this post but I decided to wait a bit. The next post will have three screenshots, all of different worlds. Hope you’re excited!
-Andrex