Games by Andrex

A game development blog by an unabashed amateur.

Posts tagged 4kg: prototype 2

Feb 16 '12

4kg: Prototype passes 1500 users on the Chrome Web Store

First 1000 users: 262 days

Next 500 users: 45 days

4kg: Prototype’s performance on the Chrome Web Store is accelerating! I am incredibly humbled and delighted with its performance.

Needless to say this news has really stirred a fire in my heart. There’s so little left to do, but yet so much. I will not release a game I’m unhappy with, but I grow happier with 4kg by the day. And I have some exciting things I can’t wait to show.

Thank you everyone for your support and patience. 4kg is only possible due to your interest.
-Andrex

PS- As for releasing Prototype 2 on the Chrome Web Store, I have decided my time is better spent actually working on the real game — if I were to release it, it would need to be fixed up a bit. Everyone who did play Prototype 2, know you’re a very special part of this project. :)

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Jan 5 '12

4kg: Prototype 2 provisions

The links for 4kg: Prototype 2 have been sent out. Here’s the down-low:

  • It has three levels; two from Submerged Powerplant and one from Hovertrain Depot
  • Last level does not have death for falling in place
  • Fall-through platforms still need work
  • Swimming animation is not implemented
  • Many items are not implemented
  • The second level is really only the last half of that particular level
  • Some enemy AI not finished

With that in mind, have fun. It can probably be beaten in less than five minutes, but I would estimate it’s only about 1/10 of the content. :)

As I said before, Prototype 2 will be released publicly later this month. So for the rest of you, you won’t have to wait long.

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Jan 2 '12

4kg: Prototype passes 1000 users on the Chrome Web Store

I am ecstatic to announce that 4kg: Prototype has more than 1000 active users on the Chrome Web Store! I was excited when it got 100 users!

4kg: Prototype 2 is still on track to be released this Wednesday, and because of today’s news I will also release it on the Chrome Web Store later this month.

This year is off to a great start! Hope you all had a great New Years.
-Andrex 

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Dec 28 '11

Bad news and good news

I hate posts like these.

Bad News
The bad news is that 4kg will not make it out in 2011, making it broken promise #293029.

Good News
The good news is that I am sick of not having anything to show for my work. So I’m creating 4kg: Prototype 2 in order for you guys to get a further taste of 4kg, and hopefully get some more feedback.

However, Prototype 2 will not be a public release like the first. I will only make it available to the first five commenters on this blog.

4kg: Prototype 2 will contain another three levels, however these will not all be from the same world. They will be levels from the third and fourth worlds (Submerged Powerplant and Hovertrain Depot, respectively) as opposed to the original Prototype, which only contained levels from the first world (Machine Complex.) I’m unsure if Prototype 2 will contain the accompanying Virtual World levels, however they will have all the sprites and music that will be in those levels for the final version of 4kg.

If you want to play Prototype 2, please leave me your Twitter handle or some way to contact you, and what browser you use when you comment. Prototype 2 will be released a week from today, on Wednesday January 4.

The final version of 4kg will be released “when it’s ready.” My cutscene artist is in the middle of creating the cutscenes, and as you know most of the assets are already in place. Thank you for your patience, and I hope you enjoy Prototype 2.

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